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Software Engineer, Cross-Platform Material

Fitbit

Fitbit

Software Engineering
San Francisco, CA, USA
USD 207k-300k / year + Equity
Posted on Apr 8, 2026

Software Engineer, Cross-Platform Material

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GoogleSan Francisco, CA, USA
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Applicants in San Francisco: Qualified applications with arrest or conviction records will be considered for employment in accordance with the San Francisco Fair Chance Ordinance for Employers and the California Fair Chance Act.

Minimum qualifications:

  • Bachelor’s degree or equivalent practical experience
  • 8 years of experience as a Front-end Software Developer.
  • Experience writing shaders in multiple dialects, including Android AGSL (Android Graphics Shading Language), iOS Metal Shader Language, and Web GLSL/WebGL.

Preferred qualifications:

  • Knowledge of various General Ledger (GL) dialects and rendering pipelines to ensure fidelity and performance across hardware.

About the job

Google's software engineers develop the next-generation technologies that change how billions of users connect, explore, and interact with information and one another. Our products need to manage information at a massive scale, and extend well beyond web search. We're looking for engineers who bring fresh ideas from all areas, including information retrieval, distributed computing, large-scale system design, networking and data storage, security, artificial intelligence, natural language processing, UI design and mobile; the list goes on and is growing every day. As a software engineer, you will work on a specific project critical to Google’s needs with opportunities to switch teams and projects as you and our fast-paced business grow and evolve. We need our engineers to be versatile, display leadership qualities and be enthusiastic to take on new problems across the full-stack as we continue to push technology forward.

With your technical expertise you will manage project priorities, deadlines, and deliverables. You will design, develop, test, deploy, maintain, and enhance software solutions.

As a part of the Google Design Platform (GDP) team, you will bring highly specialized expertise in shader technology to support Project Borealis, an AI-first update to Material Design that leverages enhanced platform capabilities, specifically Shaders, to deliver a rich, high-fidelity user experience. As a part of this initiative, you will fill a critical expertise gap by focusing on the development and optimization of shader-based animations across multiple platforms.The Core team builds the technical foundation behind Google’s flagship products. We are owners and advocates for the underlying design elements, developer platforms, product components, and infrastructure at Google. These are the essential building blocks for excellent, safe, and coherent experiences for our users and drive the pace of innovation for every developer. We look across Google’s products to build central solutions, break down technical barriers and strengthen existing systems. As the Core team, we have a mandate and a unique opportunity to impact important technical decisions across the company.
The US base salary range for this full-time position is $207,000-$300,000 + bonus + equity + benefits. Our salary ranges are determined by role, level, and location. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training. Your recruiter can share more about the specific salary range for your preferred location during the hiring process.
Please note that the compensation details listed in US role postings reflect the base salary only, and do not include bonus, equity, or benefits. Learn more about benefits at Google.

Responsibilities

  • Prototype and design desired treatments and "Energy" effects in collaboration with the Borealis cross-functional team.
  • Develop high-quality shaders for Project Borealis across Web and Native (Android & iOS) platforms.
  • Create performance measurement plans and assist platform-specific teams (Android, iOS, Web) in making Borealis effects performant for first-party users.
  • Identify and resolve visual artifacts and animation issues in shader prototypes to ensure high-quality implementation.
  • Lead technical working sessions with partners to define API requirements and performance characteristics for shader subsystems.

Information collected and processed as part of your Google Careers profile, and any job applications you choose to submit is subject to Google's Applicant and Candidate Privacy Policy.

Google is proud to be an equal opportunity and affirmative action employer. We are committed to building a workforce that is representative of the users we serve, creating a culture of belonging, and providing an equal employment opportunity regardless of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), expecting or parents-to-be, criminal histories consistent with legal requirements, or any other basis protected by law. See also Google's EEO Policy, Know your rights: workplace discrimination is illegal, Belonging at Google, and How we hire.

If you have a need that requires accommodation, please let us know by completing our Accommodations for Applicants form.

Google is a global company and, in order to facilitate efficient collaboration and communication globally, English proficiency is a requirement for all roles unless stated otherwise in the job posting.

To all recruitment agencies: Google does not accept agency resumes. Please do not forward resumes to our jobs alias, Google employees, or any other organization location. Google is not responsible for any fees related to unsolicited resumes.